I have almost finished my portfolio site. Its a college project, basically we got to show off so we can get a good internship somewhere. Its not entirely done: I have some things to add on the animated background still, and also I want to translate the whole thing in french, as most companies around here are mostly francophone. I put it up to replace my old site hub here: http://www.frankiesmileshow.leafo.net/
Also I think the site might have issues with chrome! There's an odd white rectangle that appears on the lower left. It disappears as soon as the window is resized. Ive no clue where that comes from. Also the gallery seems to load very slowly in chrome too.
Ill also put a resume there later this week.
Wednesday, October 21, 2009
Sunday, October 18, 2009
Finally picked up Recession again!
I haven't worked on Recession in months. But last week I picked it back up again and boy did I work! I placed all of the bosses in the game(except one that isn't finished yet, cant go in much detail about it, endgame stuff) , finished equipment and treasures, made a saving and loading script, fixed the map display, replaced the pause menu with a more useful one (where you can check your collected items, equip weapon parts...) and took care of many, many little bugs there and there.
There is still a lot left to take care of, but I took care of lots of annoying elements. This game is getting done! Finally!
There is still a lot left to take care of, but I took care of lots of annoying elements. This game is getting done! Finally!
Tuesday, September 15, 2009
Cowboys and crabs are two very cool concepts
Ive been spending some time sprucing up old projects! One of them is Crab Cowboy, that game I originally made for a Poppenkast compo. Making it longer, look better and play better. Heres a few screenshots of what I got right now after about two days of polishing:



Planned are 5 levels, 7 enemies and 5 bosses. So far I got all levels made, but only 3 of them are populated with baddies and only one is really finished, the village. I could finish dat thang within a week if I wasn't so horribly lazy. Need to refresh your memory about the original Crab Cowboy game made for the competition? Scroll down to the games section and pick it up. It was neat enough.
Other than that, very little is new, I got some college work, might be working on the visuals of a pretty neat XNL game with the XXIst Century Digital Boy software guys soon too. Also I've been compiling a lot of my past work to build a portfolio of sorts ill make in Flash. Probably something really lively full of animation and wacky shit, to sell my mad animating skills!
Planned are 5 levels, 7 enemies and 5 bosses. So far I got all levels made, but only 3 of them are populated with baddies and only one is really finished, the village. I could finish dat thang within a week if I wasn't so horribly lazy. Need to refresh your memory about the original Crab Cowboy game made for the competition? Scroll down to the games section and pick it up. It was neat enough.
Other than that, very little is new, I got some college work, might be working on the visuals of a pretty neat XNL game with the XXIst Century Digital Boy software guys soon too. Also I've been compiling a lot of my past work to build a portfolio of sorts ill make in Flash. Probably something really lively full of animation and wacky shit, to sell my mad animating skills!
Libellés :
art,
game development,
game maker,
game projects,
poppenkast
Thursday, September 10, 2009
Vector illustration.
New pic! Another issue cover for my College's student newspaper, Le MotDit. This time its in vector art.

How will spiderman get out of this one!? Let's find out...
How will spiderman get out of this one!? Let's find out...
Thursday, September 3, 2009
Kabloom
It goes krackrboom!! Blammo!
Thats an old sprite of mine that I found in an old folder. I added a bunch of frames there and there to wrap it up and here it is:

Its all blooey! Might recycle it in a game sometime...
Thats an old sprite of mine that I found in an old folder. I added a bunch of frames there and there to wrap it up and here it is:
Its all blooey! Might recycle it in a game sometime...
Sunday, August 30, 2009
Vidyah's up check de vidyah
Vi-dee-ooo! Finally got around putting this together.
Its got a kickass background song by "Sloche"(an obscure 70's Quebecer band) called "J'Un Oeil".
Got a new computer today, took me a while to configure the whole thing up until I could transfer the raw movie files from my old machine, edit them together as one video, render the thing, connect to the web and upload it. Heh.
Got a new compy to get rid of the overheating problems I had. I'm thinking they were due to my AMD processor getting old.
On the flipside it means ill prolly record more now that I got a better machine that doesn't show signs of internal hemorrhage as soon as I do more than 2 things at once on it. And now that I got something stronger I might just end up doing some 3d modelling, that would be rad.
Its got a kickass background song by "Sloche"(an obscure 70's Quebecer band) called "J'Un Oeil".
Got a new computer today, took me a while to configure the whole thing up until I could transfer the raw movie files from my old machine, edit them together as one video, render the thing, connect to the web and upload it. Heh.
Got a new compy to get rid of the overheating problems I had. I'm thinking they were due to my AMD processor getting old.
On the flipside it means ill prolly record more now that I got a better machine that doesn't show signs of internal hemorrhage as soon as I do more than 2 things at once on it. And now that I got something stronger I might just end up doing some 3d modelling, that would be rad.
Friday, August 28, 2009
Sweet vectors
I tried Illustrator's CS4 version (amongst other things) for the first time yesterday at college, and I just had to draw something.
So here's Pepito! The protagonist of Recessions' final version:

Here's his actual sprite for comparison:

Still working on the final battle. Its shaping up pretty well. Its looking raddd.
I hope ill finish it soon so I can work on less spoilery stuff that I can talk about in more detail.
So here's Pepito! The protagonist of Recessions' final version:
Here's his actual sprite for comparison:
Still working on the final battle. Its shaping up pretty well. Its looking raddd.
I hope ill finish it soon so I can work on less spoilery stuff that I can talk about in more detail.
Libellés :
art,
game development,
Recession
Wednesday, August 26, 2009
Art got done
Did some more art! I added some colors to the characters in the cover image I posted on my last entry:

I began to put together the video recording of the process, Maybe I'll upload it tomorrow.
I also made a series of images for the same issue, in a sort of recruitment article. Each vignette represents a particular position in the journal's team. You can try to guess what each of them refer to. Id list them but I don't know what some of them are called in English and don't particularly feel like checking them out for now.

I did not record the drawing process on that one because of the overheating problems I mentioned in my last post, it was just too much hassle to take breaks to let it cool off at every 5 minutes.
I began to put together the video recording of the process, Maybe I'll upload it tomorrow.
I also made a series of images for the same issue, in a sort of recruitment article. Each vignette represents a particular position in the journal's team. You can try to guess what each of them refer to. Id list them but I don't know what some of them are called in English and don't particularly feel like checking them out for now.
I did not record the drawing process on that one because of the overheating problems I mentioned in my last post, it was just too much hassle to take breaks to let it cool off at every 5 minutes.
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