Wednesday, July 27, 2011

Station 37, and more stuff

Finished up a game I made with The Monster King a few months back, with music by Chef Boyardee. Its available there:


The game was featured on the indie games blog and more recently Tigsource. Thanks guys!

Now working on a short game project for the something awful game making thing, and also working on Super Banana Nababa again. Lots of things going on! Also I should have a new video coming up soon, there's some album art ive made some time ago but never put up the time lapse of it.

(Also in other news last month I quit my day job to go full time freelance/game makin I GUESS THATS ALSO BLOG WORTHY)

Thursday, May 26, 2011

Stuff I did!

Hey! Didnt post anything in a zillion years again.

Heres things that have happened since that:

Made some art for a videoclip:

like this for example:

Might add some more of what I made for it there when I got more time

Splash screen ish thing for an indie developper, infiniteDev:

Cover for a game OST soundtrack, Ranger Wars:

Also, THOR on the DS came out some time ago, did a bunch of character animations for it:

And I did pretty much all of the art in this game:

Finally, I made all of the art for this avatar maker app here.

Right now I am currently working on a bunch of small projects. Ive been to the Toronto Game Jam a while ago with The Monster King and weve made a pretty cool game over there, were polishing it up right now, should be out soonish. It involves firefighting!

Saturday, February 19, 2011

GEIF Cover art and other things

Cover art for Phlogiston's GEIF album:

Video of that cover being drawn:

Also, heres a "making-of" video about a project ive been helping out on for a while now, a game for the progressive metal band Last Chance To Reason. I'm making visual assets for it mostly.

Should have more about this around march.
More new things coming soon.

Monday, January 31, 2011

Global game jam!

Participated in the Global Game Jam this weekend. It was quite an experience. The game we were working on was RoVo

(the splash image was made by Josse Laurendeau Piron, he did a lot of amazing illustrations for the game)

The idea was pretty cool: An RTS where you control a bunch of Robots and try to survive in a post apocalyptic wasteland. You upgrade them by modifying a large factory that produces them. As new robots start coming out of the factory, the past generations of your robot slowly go insane as they realize theyre obsolete, and turn on you, repopulating the battlefield with ever-stronger robots to make your life difficult. A good way to play is to engineer weaknesses in your robots so you can easily dispose of them when they turn on you.

Buuut yeah... in the end we just had a generic RTS engine working. The game was all 3d with lots of cool stuff working, some neat pathfinding... but the final game had no combat, no robot upgrading, so not much from the actual concept. What we did end up with was however very impressive, everyone did an amazing job, the game was just too much for the time we had.

Im pretty happy with the things I made for it though. Here are some of them:

Heres the game's page at the global game jam website

The game's credits:
Tristan Boudreault (Redaction, Sound Edit) Josse L.Piron (3D Texturing, Graphic Art/Illustration) David Boutin (Lead Programming) Shan Meunier Bernard (Programming) Lawrence Collier (3D Modelling, Level Design/Sound) Guillaume Pinat (Programming) Francis Coulombe (Pixel Art/Animation) Christian Roy (Tech Lead, Lead Programming)